Maslowan simulator x Jungian psychology game. Still in development.
Early Eudaemonia prototype. Generates a character. Tells their life story in pivotal events.
Generates a D&D-esque NPC with loose backstory & context.
Story Generator. A high-fallutin' database-driven narrative engine that tells you all sorts of stories with, frankly, very little censorship. If you're of a superstitious inclination, hell, you could even use it for bibliomancy, placing your fortune in the hands of the Law of Synchronicity and see what insights it will tell you about your current situation in life. If you want to up the existential stakes or whatever. You do you. (This project was in development for 5 years, but Crowey's NPC Gen is its next phase.)
Generates a bunch of quasi-historically accurate names, plus some fantastical ones. It's amazing.
Guess the number. Be a hero.
Generates a bunch of technically pronounceable words of varying lengths based on vowel-consonant pairings. Eventually will incorporate language rules to produce consistent-sounding words from made-up languages. Currently is predicated only by what is theoretically a sound a human mouth can make.