Jungian psychology game in progress.
Generates a bunch of quasi-historically accurate names, plus some fantastical ones. It's amazing.
A high-fallutin' database-driven narrative engine that tells you all sorts of stories with, frankly, very little censorship. If you're of a superstitious inclination, hell, you could even use it for bibliomancy, placing your fortune in the hands of the Law of Synchronicity and see what insights it will tell you about your current situation in life. If you want to up the existential stakes or whatever. You do you. (This project was in development for 5 years, but NPC Gen is the future for newer, matured efforts.)
Generates a character. Tells their life story in pivotal events. Not great, honestly, but it's still in mediocre prototype phase.
Generates a D&D-esque NPC with loose backstory & context.
You are a crazy cat lady. You must catch the cats. And yet, sometimes, the cat runs between your legs, or jumps over you. I'll be the first to tell you that there is no point to this, except exploration of Javascript collisions. Moreover, this now appears to be broken in most browsers, as of Feb 2021, except for my friend in Sweden, who is still playing it basically every day without fail, so...go ahead and have a go. Or don't. Maybe it's too close to reality anyway, for some of us.
Guess the number. Be a hero.
Generates a bunch of technically pronounceable words of varying lengths based on vowel-consonant pairings. Eventually will incorporate language rules to produce consistent-sounding words from made-up languages. Currently is predicated only by what is theoretically a sound a human mouth can make.