3.29.24:
Added constitution (i.e. physical sensitivity) & psychic
sensitivity (neurot) as stats.
These differ from HP (which is health, whereas CON is how
char's health is affected).
Forgot briefly that "mental health" was Morale. But yes,
remember that. That's yer brain's HP. Neurotics take big hits
to that, but also get empathy buffs & psychic flashes.
9.12.22:
This version is random and cruel. It generates stats and
doesn't use them at all to impact life events. Life events
repeat. They are not even slightly tailored to the individual
character.
In future versions, my goal is to cause stats to influence
life events. To remove redundancy in life events. To make life
events age specific. To use material resources (outer worth)
as well, to influence options, using them as buffs/advantages
on dice rolls.
Much like a D&D game that plays itself, then tells you what
it did.
In future versions, the character's temperament will be
described, influenced by his/her stat roll. The character
will also come into certain careers/jobs/reputations, as s/he
progresses through life.
A sprite will probably be generated to represent this
character, as well. --Crowey
Known bugs:
Currently freezes when both Lifeforce values reach 100 or 0.